AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Guatemala, Q2 2024
Discover the performance of the top 5 high fantasy games in Guatemala during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 high fantasy games in Guatemala showcased varied performance trends across downloads, revenue, and active users on a unified platform. This data, sourced from Sensor Tower, highlights the key metrics for each game.
Squad Busters from Supercell, which launched at the end of May, saw a dramatic spike in both downloads and revenue. Downloads surged to approximately 155K in the week of May 27 and then settled around 10K weekly for the rest of June. Revenue followed a similar pattern, peaking at about $3.7K in early June before stabilizing around $3K per week. Weekly active users also saw an initial jump to nearly 120K at the end of May but gradually decreased to around 5.8K by the end of June.
Clash Royale maintained a steady performance throughout the quarter. Downloads ranged between 7K and 9K weekly, with a minor peak of 8.6K in mid-June. Revenue hovered around $3.5K to $6.3K weekly, with a notable peak at the start of April. Weekly active users showed some fluctuation, peaking at 795K at the beginning of April and reaching a minimum of 690K by the end of June.
Stick War: Legacy by Max Games Studios experienced a gradual increase in both downloads and active users. Downloads rose from 2.7K at the start of April to 5.4K by the end of June. Weekly active users followed a similar upward trend, increasing from 10K to 14K over the same period. Revenue remained relatively low but saw a slight uptick in late June, reaching around $78.
Akinator from Elokence saw a decline in both downloads and active users throughout the quarter. Downloads decreased from nearly 5.4K in early April to around 3.2K by the end of June. Weekly active users dropped from 21K to approximately 13.5K over the same period. Revenue remained stable, averaging around $150 to $180 weekly.
Clash of Clans also by Supercell, showed consistent performance with weekly downloads fluctuating between 2.5K and 6.3K. Revenue varied from $2.5K to $4.4K weekly, with no significant peaks. Weekly active users remained stable, averaging around 170K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.